![]() ![]() And I'm pretty much completely new to using premade rigs so I'm not sure what to do at this point. I've also tried re-appending it multiple times to see if I something was wrong with how I appended it to the file since I haven't done that with any files before. I'm assuming it doesn't have any relation to an outer layer for the skin though. The only thing I found was some custom property that showed a few times called ant_landscape. I also did what I could to look through all the tabs and see if the option was anywhere else. I attempted looking at the shader nodes to see if there was anything about a 1.8+ option and found nothing. ![]() Unfortunately my UV Maps tab looks like this: ![]() There should be a setting in the Object Data Properties under UV Maps when I select one of the meshes there should be a 1.8+ option. ![]() Unfortunately though according to every video I could find, which were all outdated or didn't cover it. So anyway I'm trying to get the Rymdinisse rig to work with a 1.8+ skin, since my character has an outer coat and a few portions of hair on the outer layer. Specifically Rymdinisse's (the one from Boxscape Studios now) after going through the one from the MCPrep plugin and deciding the eyes were a bit too creepy for me. Sheep it A free render farm through distributed computingīlender Stack Exchange for technical help with Blenderīlend4Web to export your blend to the webīlender Discord for live chats with other Blender usersĬC0 textures and additional contents and services to support - €9.90 / monthĪlright so I was trying to setup my minecraft character in blender with a rig I found. P3D.in: share and view your Blender models New to Blender? Check out our Wiki of tutorials! r/blender is a subreddit devoted to Blender, the amazing open-source software program for 3D modeling, animation, rendering and more! Home hot new top August Contest Last Month's Entries August Winner /u/JeffSergeant Background Link ![]()
0 Comments
Leave a Reply. |